

The longer we can work together, the stronger we can become as a studio, and we think it’s worth taking the time that’s needed to ensure there’s a good fit, for you and for us. In the end, we want you to be happy at Hinterland, and nobody benefits from a missed alignment in goals or culture. In the hiring process, we are filtering our fit to you, as much as your fit for us. We also acknowledge that our culture may not be for everyone, and that’s ok. We want you to have a life outside of work, so that you can bring positive energy to the team dynamic and help us achieve great things. We do not crunch, we do not do office politics, and we do not abuse people.

We expect anyone who joins Hinterland to be committed to having a respectful work environment. We take care of each other, we take care of our projects, and we collectively take care of the company. We strive to do things differently, to ensure they are always done to the highest ethical and moral standard, both in work and in business. Accountability without autonomy is not fair to the individual, but autonomy without accountability is not fair to the team. We believe that being given a high degree of autonomy means you have the responsibility to be accountable for the commitments you have made to your team-mates, your project, and the studio at large.

We recognize that not everyone can work this way, which is why it’s good to talk about it up front. Success with this approach depends on having mature people with a wealth of experience.
The long dark multiplayer mod mod#
It won Best Mod - Multiplayer FPS during the Independent Games Festival.
The long dark multiplayer mod mods#
We believe that anyone good enough to join Hinterland is good enough to be trusted to make a meaningful contribution in a way that aligns with company and project goals, without needing to be closely managed. This is a selected list of Source engine mods (modifications), the game engine created by. We believe everyone on the team has a stake in work being completed on time, and we expect everyone to be active contributors to the planning process. We have a light project-management infrastructure that emphasizes communication and collaboration over “time in your chair”. Our aim is to attract the best collaborators we can, and great collaboration comes from a willingness to share your point of view within an environment where there is a clear direction and strong decision-making can happen. We want people who appreciate the value of discourse, and aren’t afraid to present an alternative opinion. We believe that to create thoughtful entertainment, you need thoughtful people. We don’t want to micromanage and we can’t have people who need that. Project teams work to support a clear direction, and individuals are expected to sign on to accomplish their goals with the minimal amount of supervision. We have a high-autonomy, high-accountability culture. This multiplayer mod is going to focus chiefly on the Second Age of Middle-earth, but more specifically in its beginning through to its darkening and waning of the Eldar and might of the Nmenreans.
